*Geographic Maritime Wildlife Inventory System.: Also known as G-MAR, works close with NOOA, NORAD and NASA
To locate specific aquatic spieces due to heat messurements ,size and movement signature.
This sysytem is operational since 2010 and the database is linked to all major servers world wide.
Its runs a special camera usually mounted on drone or quadra copter, wich can read infra red data and face detection data at the same time
Its runs underwater echo scan to locate differnt species
It renders 3D graphics real time to the dashboard so any underseas obstacle is noticed well before it becomes a trhreat.
During the build of Curiosity “Mars Rover” parralels were made wheter the root system was identical to the G-MAR,and speculations are still bein looked into.
*FACE RECOGNITION:
A facial recognition system is a computer application for automatically identifying or verifying a person from a digital image or a video frame from a video source. One of the ways to do this is by comparing selected facial features
from the image and a facial database.
*EMOTION RECOGNITION SOFTWARE (ERS):
When we smile, frown or grimace, thousands of tiny facial muscles are at work.
Emotion-recognition software,or ERS, creates a 3-D face map, pinpointing 12 key trigger areas like eye and mouth corners.
Then a face-tracking algorithm matches the movements to six basic expression patterns,
corresponding to anger, sadness, fear, surprise, disgust and happiness, or a mixture of them.
http://www.wired.com/science/discoveries/news/2007/07/expression_research
*FINGERPRINT SCAN:
Its a device that scan the lines on youre fingertip, it is linked to database to look for matches.
Usually results are linked to forensic lab research.The procedure for capturing a fingerprint using a sensor consists of rolling or touching with the finger onto a sensing area,
which according to the physical principle in use (optical, ultrasonic, capacitive or thermal) captures the difference between valleys and ridges.
2013_COASTGUARD [general computer software visuals]
2013_ POLICE DEPARTMENT [general computer software visuals]
Geographic Maritime Wildlife Inventory System.: Also known as G-MAR, works close with NOOA, NORAD and NASA
To locate specific aquatic spieces due to heat messurements ,size and movement signature.
It was used after the Tsunami in 2005 to find deep sea fish of a 5 km dropoff near Alaska
2013_EU POLICE DEPARTMENT [general computer software visuals]
2011_EU POLICE DEPARTMENT [general computer software visuals]
In June 2009, VARA Studios asked VuurWater to assist in delivering a simple graphics package to be used as an 80 foot projected backdrop for the Summer 2010 blockbuster "DEADLINE 2". Immediately impressed with the team's ability to immerse themselves in this world, VARA Studios continued to seek ISON's assistance in bringing numerous fantasy elements to life. Fast forward six months later to March 2010, and ISON's role on DEADLINE 2 had increased tenfold as the team delivered the last of over 125 shots, including the concepting, design and animation of various futuristic interface elements, numerous mock broadcast packages, and a tremendous amount of detailed compositing work.
Please explain the creative process on this job?
This project had many executive layers, even though it is primarily for EO, the ISON family and many teams from PHONK were involved in it. To facilitate the process we rendered a bunch of test animations to show how these VARA products would work in the ad. Like the thermal images, image reconstructions etc.
So at what point of the creative process, did Plexus come into play?
I heard about it and played around with it a few times. But you know, you get so busy with real everyday work, it's hard to find time to experiment with new software — especially if it has a steep learning curve. But stepping into Plexus was a breeze because it acts a lot like the tools I already know. There are other ways to do it, but Plexus worked great to create many different iterations and it renders really fast. Because of its speed, we were able to experiment with lots of variations of effects. We'd show people around the office some of our tests, and they loved the results. The Cinema 4D integration was amaze-balls because I could do a lot of things and then feed them into Plexus to create super rad designs. It renders amazingly fast. The renders are really clean and free of jaggies. It's very interactive and just crazy fun to play with.
The Overspel 2 Keynote
THE EXPERIENCE
It was truly an honor for VuurWater to be involved in such an exciting project, and those who have spent time in the hallways of the office understand the level of excitement to be involved in the Marvel Universe. The enthusiasm everyone has towards this project allowed the team to collaborate while challenging each other, as well as keeping the team positive, motivated, and energetic, even when they found themselves in the studio at 4am racing towards a deadline. Their biggest thanks to Jon Favreau and the entire team at Marvel Studios for a fantastic collaborative experience.
Gokverslaafde Marco speelt "online poker"
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Our process in creating over 125 shots
Please explain the creative process on this job?
This project had many executive layers, even though it is primarily for EO, the PHONK family and many teams from PHONK were involved in it. To facilitate the process we rendered a bunch of test animations to show how these VARA products would work in the ad. Like the thermal images, image reconstructions etc.
DEADLINE 1&2
VUURZEE 2
OVERSPEL 2
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LAPTOP
More than 18 computerscreens working in sync.
We had an journalist and had to remake a local TV station that was continiously broadcasting news flashes and updates.
An missle attack on a dutch airbase was analysed by "hacker Mimoun".
Anti-terrorist team in "The control centre ".
CONTEMPORARY GRAPHIC DEVELOPMENT RESEARCH
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Upon successfully delivering all of the elements, Perception moved their attention to something they were fascinated with. While presenting concepts for the presentation, the client noted that one design in particular (see lower left panel of Expo Frames) reminded them of Tony Stark's phone, a prop seen throughout the film. The moment the people at Marvel mentioned a "it's like an iPhone, but transparent glass" the team at Perception all knew that whether requested or not, they had to mock up a test of the "Stark-Phone" in action. Since Perception initiated this test without a client brief or context for where it would appear in the film, they used it as a way of exploring several different concepts within a handheld interface, and even shot the scene in their studio.
PITCHING CONCEPTS
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Channel Ten
Creative director :Kim van der Graaf
MOTION GRAPHICS MIXED MEDIA
3D director : Mike van der Noordt
PHONK platform : www.phonk.nl
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2007
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DEADLINE 1&2
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Face recognition software.
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Our process in creating over 125 shots for this blockbuster
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PITCHING CONCEPTS
Upon successfully delivering all of the elements, Perception moved their attention to something they were fascinated with. While presenting concepts for the presentation, the client noted that one design in particular (see lower left panel of Expo Frames) reminded them of Tony Stark's phone, a prop seen throughout the film. The moment the people at Marvel mentioned a "it's like an iPhone, but transparent glass" the team at Perception all knew that whether requested or not, they had to mock up a test of the "Stark-Phone" in action. Since Perception initiated this test without a client brief or context for where it would appear in the film, they used it as a way of exploring several different concepts within a handheld interface, and even shot the scene in their studio.
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:met gouden kalf bekroonde serie "Overspel"
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Background visuals in sync with dialogue.
"CCTV analysing subjects"
"Satelite image reconstruction"
For contact VuurWater services:
@: graafkim@me.com
@: mike@phonk.nl
or call
06-39650423
Sonja looks for CCTV camera footage of the terrorist attack.
contact adress: Sint Antoniesbree straat 59
1011HB
Amsterdam Netherlands
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Gokverslaafde Marco speelt online poker
En hij wint de "Jackpot" in zijn droom
a Digital Art-department.
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the future
"We create a Digital Identity for film ,tv theater sets".
MOTION GRAPHICS
2012 Telefilm LAPTOP
click here
demo_